2 out of 3 students in the United States cannot read proficiently.
MARCUS is here to change this reality.
MARCUS is a video game that supports 4th – 8th grade struggling readers to become proficient readers while also developing a love for reading
The MARCUS Literacy Project, Inc. exists to change the arch of the student experience in the American education system by eradicating childhood illiteracy by 2050.
Our vision is that every student who graduates from a US public school will have the literacy skills required to approach life with joy, confidence, and dignity.
2 out of 3 Students Cannot Read Proficiently
In the United States, 2 out of 3 students cannot read proficiently and 43 million US adults are illiterate.
Individuals who fail to learn to read are twice as likely to be unemployed, live in poverty, and experience poor health outcomes.
US juvenile justice system
Eighty-five percent of kids involved in the US juvenile justice system are illiterate.
The social and economic cost
The social and economic cost of illiteracy in the US is estimated at 300 billion dollars annually.
Support students to become proficient readers
MARCUS is a video game in the form of a first-person visual novel that provides individualized literacy content to support 4th-8th grade struggling readers to become proficient readers while developing a love for reading.